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- On Mon, 19 Feb 1996, Frederic JAUME wrote:
-
- > Question #2: i thought that we could have some monsters that would have a
- > special cycling movement (like a guard, walking back and forth in front
- > of a door). But it seems that it's not in the original doom. Is it? I
- > didn't see it mentionend in the Thing Section of the WAD file.
-
- I could make a AI programming language for that. I did that in one of my
- previous games which comiled this special language into a special kind of
- assembler. This way, you can program the movements something like:
-
- Object "guard" {
- if( me.hit ) {
- RotateTo( me.attacker.position );
- FireWeapon;
- }
- }
-
- Well, you get the idea. This can the be compiled into assembler code.
- Unfortunately I can not say how fast it will be, but there is not very
- much calculations necessary.
-
- This is how I would do it if I had much free system time anyways, it
- could open up for a more configurable game than Doom.
-
-
-
- Just my contribution to the weird ideas.
-
-
-
- --
- Elias Martenson
- elias@omicron.se
-
-
-